The second plant display prop in the same world/project as the last. This one is meant to be larger and a decorative element for a large street or interior space. I wanted to make it dynamic for game play by introducing storm doors on the prop. Functionally, they act as a way to keep the plants safe during strong winds. Game play wise, It serves as a way for the player to create more or less cover depending on if you want to hide or shoot though it.